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Sure, it’s no secret that in a casino, the game is rigged, numerically, at least. “The longer you’re there, the more the numbers are going to take over and the casino’s going to make money. Knowing how slot machines work is the first step to learn the best slots secrets and tips to improve your chances to win. Despite the popularity of these games, slots are not easy to beat both when you play them on the best online casinos and at land-based slots rooms.
Like many other games, players can cheat at slots in order to steal money. It is very risky to do and you could go to jail if you get caught using some of these methods. We don't condone slot machine cheating and we don't recommend any of the methods mentioned here. This page is basically an interesting article for those interested in learning how people cheat in the casinos.
Slot Machine Cheaters
Players really can't use good strategies to beat slot machines like they can for blackjack or other table games. Slots use random number generator software in their machines and the computer selects random symbols on the reels. It's very hard to manipulate this and many of the cheats are used to physically rob the machine rather than make the machine land on a jackpot.
Most of the casino games in the building are slot machines and the casino makes the most profit off of them. There is plenty of opportunity to take money from any one of these machines. Many cheaters will find a secluded slot section where they can take enough time to rig the machine. There are so many players who sit at machines for hours and they can wait all day for the right time to strike.
As a matter of fact, almost a billion dollars is stolen out of slot machines around the globe. Even more amazing is that almost all of the slot cheats get away without being caught. The ones that do get caught are usually arrested and charged with a serious crime and many times get sent to jail or prison.
Casinos have a way to protect themselves but it certainly isn't always effective. There are surveillance cameras or 'eyes in the sky' that watch over everything, but many of these cameras are concentrated on table game cheaters. It's also almost impossible to watch every slot machine in a large casino in Las Vegas for example. Some of these major resorts have thousands of machines and they can't have a camera on every one of them. This is a cheater's advantage.
Slots Cheats - Cheating Slots
The pro cheaters are known as 'slots cheats'. Some of these people are able to steal $1000 an hour without getting caught and they can take in perhaps a million dollars a year. Talk about a nice salary. When using slots cheating devices, cheaters can take in even more money, but they don't want to take too much money and blow their cover.
Slot machine cheating devices can either be special instruments or computer software that can be used to rob a slot machine. These tools can cost only a few cents or thousands of dollars depending on how sophisticated and complex they are. Many efficient tools can be bought on the black market.
Slots cheats can also train new people in exchange for some of the profit. Casinos may know the more notorious cheats out there and these people have been banned from the casino premises. Therefore they can train new people to go in their place and appear innocent. Usually experienced cheating players go to areas where there is a blind spot in the security cameras or places where it would be hard for them to be watched.
Other cheaters use strategies such as moving from one machine to the other 'winning heat' so they can avoid too much attention at one single spot all night. If they kept winning on the same machine over and over again, it may become obvious.
How to Cheat at Slots
There are various ways to cheat at slots and there are many cheating devices out there. Some are old ideas like bringing your own fake coins or a hanger, but others are even more complicated. A few of them are listed below:
- Coins on a String - This is probably one of the oldest cheats in the book. Players take a real coin such as a quarter and poke a hole in it and tie a string to the coin. Basically a cheat just has to keep pulling on the string back and forth in order to fool the machine into thinking that there are new quarters going into it. This used to work in the old days, but newer slot machines have a catch that will prevent this.
- Counterfeit tokens and shaved coins - This is the act of using counterfeit casino tokens or fake coins and putting them into the machine. This sometimes fools the machine into thinking that you are using real money. In fact, you would actually be playing for free in some cases if successful and it's easier to get away with it.
- Coat Hangers - This is another cheap way to cheat the slots. It works by sticking a coat hanger into a machine with a type of mechanical coin counter. This can interfere with how accurate the coins are paid out and it can keep paying out more than normal.
- Monkey's Paw - This is a special device invented by Tommy Carmichael that is used for thieving the slots. A monkey's paw is a piece of flexible material about a foot long and it has a claw apparatus at one end. It works by being stuck up into the payout coin chute and into the counter itself. Like the coat hanger, the monkey paw can interfere with the counter and make the machine pay out more than usual with its claw.
- Mini-lights - This is an instrument that uses optics and light to interfere with a slot machine's sensors. Again, you are sticking the mini-light up into payout opening and into the coin counter. The device consists of a small battery on one end and an optical emitter or LED on the other end. When this comes near the light sensor, it can make it blind and the machine will over pay. The counter works by recording how many coins are paid out when they pass a beam of light. If that beam is blinded, the slot machine thinks that none of the coins are coming out but it keeps trying to send coins out until your prize is paid out. Essentially, you could empty out the entire machine of its coins!
- Programmer Sabotage - Sabotaging the software built into the slot machine is one of the hardest cheats to do. This is usually done by electronics engineers or computer programmers who developed and designed the game itself by purposely putting in flaws that only they would know. Later on, they would come into the casinos using these machines and activate their own personal 'cheat codes'. Like a video game, the slot machine could pay out if certain buttons are pressed in a pattern. This is almost like inputting a secret PIN number or security code combination to force the machine to pay out. This is a very shady strategy that only the programmers and engineers would know and no one else would, not even the casino.
Casinos have implemented advanced tactics to stop slots cheaters and have installed modern equipment into their machines. One of these features is the coin comparator, which recognizes coin density or weight to check whether a coin is real or fake. This is similar to the technology used in vending machines with paper money.
As I stated earlier, a famous slots cheater is Tommy Carmichael, the inventor of the slider or 'monkey paw'. Play true love. He is notorious for slots cheating and has been caught and sent to jail many times and is well known in the black book of cheaters that are banned from Vegas. He made off with hundreds of thousands of dollars in stolen cash from slots. This name may sound familiar if you watched all the shows about him on History channel and Discovery channel.
Casinos are now coming up with even better ways to prevent the more primitive ways of cheating by using physical and mechanical slots cheating devices like the monkey paw, slider and coat hanger. Now the slots are leaning more to electronics and circuits, meaning a cheater would have to be more experience at tricking the computer rather than using brute methods. Programmer Sabotage would be the more common way to defeat the slot machines. The slots are the bread and butter to the casinos, so they are willing to upgrade new preventative measures to hold back cheaters.
Related: Are Slot Machines Honest and Fair?To play casino slots machines online for real money or for free, please click an image an image above to visit CasinoMax.
Rigs are permanent ship modifications that fit into the rigging slots of a ship. Once fit, in most ships they must be destroyed in order to be removed (unlike regular modules). The exceptions are T3 Strategic Cruisers which feature removable rigs. Most rigs have some other drawback associated with them; these penalties are reduced by training more levels in the associated rigging skill: the amount of speed reduction caused by armor rigs, for example, is lessened (though never completely eliminated) by your Armor Rigging skill. However, if you're willing to face the full downside, you can fit any rig with no skills whatsoever.
Rigs don't have powergrid or CPU fitting requirements, but instead require calibration, a rig-specific fitting resource. All ships have 400 calibration points, except for pirate faction ships which have 350. Villa fortuna casino no deposit bonus codes. A Tech 1 rig requires between 50 and 250 calibration points, with Tech 2 variants requiring 50% more calibration than their Tech 1 equivalents.
Rigs fit into rig slots Free coins for jackpot party casino. , and, just like modules, each rig takes up one rig slot. Tech 1 ships have 3 rig slots, Tech 2 ships have 2, and a few ships (notably Freighters, Jump Freighters, Corvettes, and Shuttles) have none.
Rigs come in four sizes:
- Small, for Frigates and Destroyers
- Medium, for Cruisers, Battlecruisers, Industrials, and Mining Barges
- Large, for Battleships
- Capital, for Capital Ships
Unlike for modules, it's not possible to fit a 'wrong-sized' rig on a ship. Nearly all rigs come in all four sizes, with identical stats for each size.
Rigs are manufactured by players, using salvaged material.
Armor
- See also: Armor Tanking and Guide to Logistics
The downsides of armor rigs can be mitigated by training Armor Rigging.
Name | Effect | Downside |
---|---|---|
EM Armor Reinforcer | Increase armor resistance to EM damage | Decreases ship's maximum velocity |
Explosive Armor Reinforcer | Increase armor resistance to explosive damage | |
Kinetic Armor Reinforcer | Increase armor resistance to kinetic damage | |
Thermal Armor Reinforcer | Increase armor resistance to thermal damage | |
Auxillary Nano Pump | Increase amount a local armor repair module repairs per cycle | Increases armor repairer powergrid requirements |
Nanobot Accelerator | Decrease local armor repair module cycle time[1] | |
Remote Repair Augmentor | Reduces capacitor used by remote armor repair modules | Decreases ship's maximum velocity |
Transverse Bulkhead | Increases hull hit points by a percentage | Decreases ship's cargo capacity |
Trimark Armor Pump | Increases armor hit points by a percentage | Decreases ship's maximum velocity |
- ^This is not subject to stacking penalties, despite what the rig's description says.
Astronautic
The downsides of astronautic rigs can be mitigated by training Astronautics Rigging.
Name | Effect | Downside |
---|---|---|
Auxiliary Thruster | Increase maximum velocity | Decreases armor hit points |
Cargohold Optimization | Increases cargo capacity[1] | |
Dynamic Fuel Valve | Decreases the capacitor used by afterburners and microwarpdrives | |
Engine Thermal Shielding | Increases cycle duration of afterburners and microwarpdrives | |
Higgs Anchor[2] | Increase mass and agility while greatly reducing maximum velocity | Reduces warp velocity |
Hyperspatial Velocity Optimizer | Increases maximum warp velocity | Increases signature radius |
Low Friction Nozzle Joints | Increases agility | Decreases armor hit points |
Polycarbon Engine Housing | Increases maximum velocity and agility | |
Warp Core Optimizer | Reduces the capacitor needs for warping | Increases signature radius |
- ^This only affects the 'normal' cargo bay, it doesn't increase the capacity of any 'special' cargo bays (e.g. ore hold, fleet hangar, etc)
- ^Only one Higgs Anchor rig can be fit to a ship at time. Additionally, there is no Tech 2 variant of this rig.
![Machines Machines](https://thumbs.dreamstime.com/b/well-head-slot-platform-rig-oil-gas-producing-slots-offshore-oil-gas-industry-production-58729850.jpg)
Drone
- See also: Drones
The downsides of drone rigs can be mitigated by training Drones Rigging.
Name | Effect | Downside |
---|---|---|
Drone Control Range Augmentor | Increases the drone control range | Decreases ship's CPU |
Drone Durability Enhancer | Increases drones' hit points (armor, shield, and hull) | |
Drone Mining Augmentor | Increases the yield of mining drones and decreases cycle time for ice harvesting drones | |
Drone Repair Augmentor | Increases the amount repaired by repair drones | |
Drone Scope Chip | Increases the optimal range of drones' weapons | |
Drone Speed Augmentor | Increases the speed of drones | |
Sentry Damage Augmentor | Increases the damage of sentry drones | |
Stasis Drone Augmentor | Increases the amount by which stasis webifier drones reduce their target's velocity |
Electronic superiority
- See also: EWAR Guide
The downsides of electronic superiority rigs can be mitigated by training Electronic Superiority Rigging.
Name | Effect | Downside |
---|---|---|
Inverted Signal Field Generator | Increases the strength of remote sensor dampener modules | Decreases shield hit points |
Particle Dispersion Augmentor | Increases the strength of ECM modules | |
Particle Dispersion Projector | Increases the range of EWAR modules[1] | |
Signal Disruption Amplifier | Decreases the capacitor need for ECM (including Burst ECM) modules | No downside |
Targeting Systems Stabilizer | Decreases the targeting delay after uncloaking | Decreases shield hit points |
Tracking Diagnostic Subroutines | Increases the strength of tracking disruptor modules |
- ^This applies to all forms of electronic warfare (remote sensor dampeners, weapon disruptors, ECM, and target painters).
Engineering
Name | Effect | Downside |
---|---|---|
Ancillary Current Router | Increases ship's powergrid | No downside |
Capacitor Control Circuit | Increases ship's capacitor recharge rate | |
Command Processor[1] | Increase the number of Command Burst modules that can be equipped to a command-capable ship | |
Egress Port Maximizer | Decreases the capacitor use of capacitor transfer and neutraliser modules | |
Liquid Cooled Electronics | Reduces the CPU needs of modules that require the Electronics Upgrades[2] skill | |
Powergrid Subroutine Maximizer | Decreases the CPU need for all power upgrade modules[3] | |
Processor Overclocking Unit | Increases ship's CPU | -5% shield recharge rate[4] |
Semiconductor Memory Cell | Increases ship's total capacitor | No downside |
- ^There is no Tech 2 variant of this rig.
- ^This includes modules like Co-Processors and Signal Amplifiers.
- ^All modules which increase a ship's powergrid, e.g. Micro-Auxiliary Power Cores, Power Diagnostic Systems, and Reactor Control Units.
- ^This penalty cannot be reduced.
Missile launcher
- See also: Missile Launchers
The downsides of missile launcher rigs can be mitigated by training Launcher Rigging.
Name | Effect | Downside |
---|---|---|
Bay Loading Accelerator | Increases the rate of fire of launchers | Increases CPU cost of missile launchers |
Hydraulic Bay Thrusters | Increases missile velocity | |
Rocket Fuel Cache Partition | Increases missile flight time | |
Warhead Calefaction Catalyst | Increases missile damage | |
Warhead Flare Catalyst | Increases missile explosion velocity | |
Warhead Rigor Catalyst | Decreases missile explosion radius |
Resource processing
- See also: Mining
Name | Effect | Downside |
---|---|---|
Ice Harvester Accelerator[1] | Reduces the cycle time of ice harvester modules | No downside |
Mercoxit Mining Crystal Optimization[1] | Increase the mining yield of modules using Mercoxit mining crystals | |
Salvage Tackle | Increases the chance to salvage successfully | Decreases maximum velocity[2] |
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- ^ abThis rig is only available as a Tech 1, medium-sized rig.
- ^This can be mitigated by training Armor Rigging.
Scanning
- See also: Scanning and Hacking 101
Name | Effect | Downside |
---|---|---|
Emission Scope Sharpener | Increases virus coherence of relic analyzer modules | No downside |
Gravity Capacitor Upgrade | Increases scan strength of scan probes | |
Memetic Algorithm Bank | Increases virus coherence of data analyzer modules | |
Signal Focusing Kit | Increases speed of cargo, ship, and survey scanners | Decreases shield hit points[1] |
- ^This can be mitigated by training Electronic Superiority Rigging.
Shield
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- See also: Shield Tanking
The downsides of shield rigs can be mitigated by training Shield Rigging.
Name | Effect | Downside |
---|---|---|
EM Shield Reinforcer | Increase shield resistance to EM damage | Increases ship's signature radius |
Explosive Shield Reinforcer | Increase shield resistance to explosive damage | |
Kinetic Shield Reinforcer | Increase shield resistance to kinetic damage | |
Thermal Shield Reinforcer | Increase shield resistance to thermal damage | |
Core Defense Capacitor Safeguard | Decreases the capacitor used by modules that require the Shield Operation[1] skill | |
Core Defense Charge Economizer | Decreases powergrid use of shield upgrade modules | |
Core Defense Field Extender | Increases shield capacity | |
Core Defense Field Purger | Increases shield recharge rate | |
Core Defense Operation Solidifier | Decreases the cycle time of shield boosters |
Targeting
The downsides of targeting rigs can be mitigated by training Electronic Superiority Rigging.
Name | Effect | Downside |
---|---|---|
Ionic Field Projector | Increases your maximum targeting range | Decreases shield hit points |
Targeting System Subcontroller | Increases your targeting speed |
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Turret weapons
- See also: Turrets
Each of the three turret types (energy, hybrid, and projectile) have a separate set of rigs. The downside of turret weapon rigs can be reduced by training Energy Weapon Rigging, Hybrid Weapon Rigging, or Projectile Weapon Rigging, as appropriate.
Name | Effect | Downside |
---|---|---|
Algid Administrations Unit | Decreases turret CPU needs | Increases turret powergrid needs |
Ambit Extension | Increases turret accuracy falloff | |
Burst Aerator | Increases turret rate of fire | |
Collision Accelerator | Increases turret damage | |
Discharge Elutriation[1] | Decreases turret capacitor use | |
Locus Coordination | Increases turret optimal range | |
Metastasis Adjuster | Increases turret tracking speed |
- ^There is no version of this rig for projectile weapons, since they don't use capacitor.
See also
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